Showing posts with label Ray Harryhausen. Show all posts
Showing posts with label Ray Harryhausen. Show all posts

Monday, July 22, 2013

When Classic Becomes Camp



Last night I went to see Mysterious Island, one in a series of movies the local art-house theater is showing to honor the achievements of legendary stop-motion artist Ray Harryhausen, who died earlier this year. If you haven't seen it, it's an adaptation of the Jules Verne novel, with castaways encountering perils and (this being a Harryhausen film) giant monsters on a remote island. Though not one of the master's best films--the drama is slow and plodding, and some of the effects, particularly the glass paintings and traveling mattes on the island, are poorly executed--Mysterious Island is still an impressive piece of special-effects movie-making.

But you know, every time I go to see one of these older fantasy films, whether it be King Kong or The Valley of Gwangi, I have to sit through the lunkheads in the audience cracking up every time an effects sequence appears on screen. Last night, it was an older couple, probably in their sixties, sitting right behind me, yucking it up over Harryhausen's creations. It ticked me off.

I'm more sensitive to this than most, since Harryhausen was my boyhood hero, one of the main reasons (along with Star Wars) I grew up believing in the power of fantasy. But in a broader sense, the hilarity of last night's audience made me wonder: when did classic become camp?

There are campy movies out there, for sure. Many of them were made in the fifties and sixties, when Harryhausen was at the peak of his form. But his films weren't among them. They were designed as spectacle, perhaps, but not as camp. They were meant to be taken seriously: to inspire awe and wonder, not giggles.

Now, as a literary critic and film scholar, I know that what a creator intends for her or his artwork has nothing to do with how an audience receives it. If, in today's era of soulless but realistic computer effects, a film with stop-motion monsters appears silly, audiences will, perhaps naturally, perceive it as such.

But I can't help thinking you'd have to exist in a historical vacuum not to recognize artistry as artistry, regardless of its relationship to present standards. Cave paintings might look quaint today--but they were pretty damn impressive in their time. The acting in Citizen Kane is over-the-top by today's naturalistic standards--but that's still a pretty darn good film. Harryhausen, working alone and with budgets in the mere thousands, couldn't produce what immense teams of technicians equipped with multi-million dollar machines can produce today--but that doesn't make him a hack.

It's inevitable, perhaps, that a consumer culture such as ours--a culture that can't wait to get its hands on the next technological gizmo, simply because it's the next--will equate past with surpassed. It's perhaps inevitable that such a culture will perceive anything classic as campy.

But I'm going to stick with my convictions. Something that was good in its own time--something that was great in its own time, as all of Harryhausen's films were--can still be meaningful in ours. If we fail to acknowledge this, then we're the ones who have become silly and irrelevant.

Thursday, May 9, 2013

Ray Harryhausen, The Master of Fantasy




He died Tuesday, at the age of 92.  I don't follow the obituaries, but my dad, roughly ten years Ray's junior, does.  He called to tell me of the master animator's death.

There has been much written about Ray, and so I have no intention of providing a biography of the man.  Nor is this post meant to be a eulogy.  It's simply a personal reflection from one of the countless thousands of fans whose lives Ray touched.

When I was a child, my favorite movie was King Kong (1933).  It still is, in fact.  That's one thing Ray and I shared.

Another was our love of fantasy.  At the age of ten, I received a book titled From the Land Beyond Beyond, a guide to the films of Ray and his mentor, King Kong animator Willis O'Brien.  I read it so many times the cover came off, and had to be reattached with Scotch tape (the old kind, the kind that yellowed and cracked after a few years).  It's still on my bookshelf--as, in DVD and Blu-Ray where available, are all of Ray's films.

They're all great.  My favorite is Jason and the Argonauts, but The Seventh Voyage of Sinbad and Twenty Million Miles to Earth are close seconds.  When I wrote my own book on fantasy film, Framing Monsters, I noted the absence of Ray's films in scholarly treatments of the genre and included a chapter of my own on the Sinbad trilogy.  The book received mostly positive reviews, but even the less positive ones singled out the Ray chapter as the book's high point.

When I was a kid, I dreamed of being a stop-motion animator.  Turns out the industry left that dream behind, and had I stuck with the craft of motion pictures, I'd likely have become a CGI artist, one of the thousands whose names roll past in big-budget movies like The Hobbit and Iron Man 3.

Ray was different.  Working solo, he created life.

There's really no way I can sum up my feelings about Ray.  He was--and is--one of my heroes, one of the people who absolutely made me who I am today.  He was--and is--the single greatest magician the cinema has ever known, or ever will.

I've been in the habit of dedicating my books to influential people in my life who are no longer with me.  My first academic book was dedicated to my grandparents, my second to a dear friend who died young, my third to a college mentor.  I've wondered whether to continue this practice when my debut novel appears next year, and if so, to whom the book should be dedicated.

But there's no longer any question about that.

It's Ray.

Friday, April 2, 2010

Clash of the Humans

Ray Harryhausen geek that I am, I saw the remake of Clash of the Titans this morning (first day in the theaters, first show, first customer in the door). It wasn’t utterly horrible. The special effects were generally cool--I especially liked the slow build to the Kraken’s emergence--and they managed to preserve most of the creatures from the original: Medusa, of course (a snake hybrid as in Harryhausen’s conception), Pegasus (black instead of white, and fluidly animated; but then again, so was Harryhausen’s model), the giant scorpions, Charon, Calibos (though he was played by a man in makeup, with no special effects, and with a drastically different history than in the 1981 film). They even threw in Bubo (the original model, I’ve heard) for a cameo. It was too violent--a real problem for me since my six-year-old son is desperate to see it--and the actor who played Perseus, Sam Worthington, was completely unconvincing as the son of a god. But it was fun in a silly sort of way, and given how high my expectations were, I wouldn’t say the filmmakers let me down too much.

One thing, though, that I found puzzling in the film--and this takes me back to my earlier post about the Percy Jackson movie that came out a couple months ago--was its addition of a plot element that’s nowhere to be found in the original, not to mention in the mythic source materials: war between gods and mortals. I won’t go into the details (they’re too convoluted to trace anyway), but suffice it to say that the plot is set in motion by humanity’s determination to cast off divine oppression, and that the ensuing events arise in the form of the gods’ retaliation against such monumental sacrilege. This is basically the plot of the Percy Jackson movie--gods versus people--and it’s pretty close to the plot of last year’s blockbuster 2012 (divine prophecy results in end of the world) and of another movie from earlier this year, Legion (God sends angels to wipe out humanity; humanity fights back with lots of really cool guns). The tagline of Clash of the Titans is “Damn the Gods,” and that pretty accurately sums up this new genre of what we might call antideity fantasy.

I call it “antideity” and not “atheist” because, of course, it assumes the presence of a God or gods as humanity’s antagonist. And it makes you wonder: why are we so ticked off at the gods all of a sudden? What did they ever do to us? Any film that relies on this plot element automatically renders itself ridiculous: after all, the gods are gods, and by definition we mortals can’t win a war against them no matter how cool our swords or guns may be. So we must be really keen to tangle with them if we’re willing to court ridiculousness in so doing. Is it that we feel particularly aggrieved right now--that the collapse of so many world systems (economic, environmental, political, international) is making us feel as if malign, omnipotent powers are indeed toying with us? Or is it, as I suggested in my earlier post, that blaming the gods gets us off the hook? (Perseus’s adoptive human father, a shaggy, confused-looking Pete Postlethwaite, curses the gods when his fishing nets keep coming up empty. They’re coming up empty for us too, but that’s because we’ve overfished all the world’s waters.) Maybe the gods stand in for mortal enemies: our own indifferent government, the heartless corporations that run so much of our lives. Maybe, deep down, when we curse the gods we’re really cursing ourselves.

The moment everyone was waiting for--it’s almost worth the price of admission--is when Liam Neeson’s Zeus thunders to Ralph Fiennes’s Hades, “Release the Kraken!” It’s got an operatic quality to it, and also an Oppenheimer quality. For in the beast’s elemental fury against human civilization we see, as in a mirror, the truth: it is we, not the gods, who have become Death, the destroyer of worlds.